//Keeps moving somewhere else and shoots circles

script_enemy_main{

let GRenemy=("\script\Images\Enemies\Fairy2-13.png");
let SEshots7=("script\SoundEffects\shots7.wav");
let SEdeath=("script\SoundEffects\enemydeath1.wav");
let miny=GetClipMinY; let maxy=GetClipMaxY; let minx=GetClipMinX; let maxx=GetClipMaxX;
let cx=GetCenterX; let cy=GetCenterY;
let startx=GetX; let starty=GetY;
let frame=0; let time=0; let animation=0;
let ani=6;
let scale=0;
let shots=0;
let shotcolor=3; let shotspeed=0;
let oldX=0; let oldY=0;
let invincible=125;

@Initialize{
	LoadGraphic("\script\Images\Enemies\Fairy2-13.png");
	LoadSE("script\SoundEffects\shots7.wav");

	SetInvincibility(30);
	SetLife(12);
	SetDamageRate(10,3); 
	SetScore(1000);
	SetShotColor(255,255,255);
}

@MainLoop{

if(GetX<=minx-32 || GetX>=maxx+32 || GetY<=miny-32 || GetY>=maxy+32 && frame>=60){ VanishEnemy; }

if((GetX>minx && GetX<maxx) && (GetY>miny && GetY<maxy)){
SetCollisionA(GetX,GetY,32*scale);
SetCollisionB(GetX,GetY,32*scale);


if(GetCommonData("Difficulty")==1){
	if(time%60==0 && time>=60 && shots<5){
	let angle=rand(0,360);
		loop(25){
		CreateShot02(GetX,GetY,1,angle,0.02,2.5,135,0);
		angle+=360/25;
		}
	PlaySE(SEshots7);
	shots++;
	}
} //Easy

if(GetCommonData("Difficulty")==2){
	if(time%60==0 && time>=60 && shots<6){
	let angle=rand(0,360);
		loop(28){
		CreateShot02(GetX,GetY,1.5,angle,0.02,3,135,0);
		angle+=360/28;
		}
	PlaySE(SEshots7);
	shots++;
	}
} //Normal

if(GetCommonData("Difficulty")==3){
	if(time%60==0 && time>=60 && shots<7){
	let angle=rand(0,360);
		loop(32){
		CreateShot02(GetX,GetY,1.5,angle,0.03,4,135,0);
		angle+=360/32;
		}
	PlaySE(SEshots7);
	shots++;
	}
} //Hard

if(GetCommonData("Difficulty")==4){
	if(time%60==0 && time>=60 && shots<8){
	let angle=rand(0,360);
		loop(35){
		CreateShot02(GetX,GetY,2,angle,0.03,4,135,0);
		angle+=360/35;
		}
	PlaySE(SEshots7);
	shots++;
	}
} //Lunatic

if(time%5==0){
let shotx=0;
let radiusx=rand(10,25);
let anglex=rand(0,360);
	CreateShotA(shotx,GetX+radiusx*cos(anglex),GetY+radiusx*sin(anglex),20);
	SetShotDataA(shotx,0,0,0,0,0,0,135);
	SetShotKillTime(shotx,0);
	FireShot(shotx);
}

} //Onscreen

if(time>=300){ SetAngle(270); SetSpeed(GetSpeed+0.02); }
if(scale<0.75){ scale+=0.02; }
if(time%60==0 && time>=60 && time<300){ SetMovePosition03(startx+rand(-40,40),starty+rand(-40,40),3,1.5); }


oldX=GetX;
oldY=GetY;
frame++;
time++;
animation++;
if(animation>=ani*6){ animation=0; }
if(GetTimeOfInvincibility<25 && invincible>0){ invincible=GetTimeOfInvincibility*5; }

}

@DrawLoop{
let side=0;
	SetTexture(GRenemy);
		if(oldX<GetX || oldX>GetX){ side=128; }
		if(animation>=ani*0 && animation<ani*1){ SetGraphicRect(1,side,256,128+side); }
		if(animation>=ani*1 && animation<ani*2){ SetGraphicRect(257,side,512,128+side); }
		if(animation>=ani*2 && animation<ani*3){ SetGraphicRect(513,side,768,128+side); }
		if(animation>=ani*3 && animation<ani*4){ SetGraphicRect(769,side,1024,128+side); }
		if(animation>=ani*4 && animation<ani*5){ SetGraphicRect(513,side,768,128+side); }
		if(animation>=ani*5 && animation<ani*6){ SetGraphicRect(257,side,512,128+side); }
	SetGraphicAngle(0,0,0);
	if(oldX<GetX){ SetGraphicAngle(180,0,0); }
	SetGraphicScale(scale,scale);
	SetColor(255-invincible,255-invincible,255);
	DrawGraphic(GetX,GetY);
}

@Finalize{
if(BeVanished==false){
PlaySE(SEdeath);
	CreateEnemyFromFile("script\Functions\itemscore.txt",GetX+rand(-40,40),GetY+rand(-40,40),0,0,0);
	loop(2){ CreateEnemyFromFile("script\Functions\itempoint.txt",GetX+rand(-40,40),GetY+rand(-40,40),0,0,0); }
	loop(2){ CreateEnemyFromFile("script\Functions\itempower.txt",GetX+rand(-40,40),GetY+rand(-40,40),0,0,0); }
#include_function "script/Functions/PlayerTypeBonus.txt";
}
}

}